Orangina, the Shake Game
A mobile contest game: the camera recognises the bottle and detects the shake.
- Role
- [Your role]
- Stack
- [Stack]
- Expertise
- Web, AI
01 · Context
For Orangina, BETC came up with “le jeu à secouer”, the Shake Game. In 2022, from 3 May to 31 October, it was played on a phone or tablet: shake your Orangina in front of the camera until the gauge fills, and an instant win picks sixty winners of €1,000.
02 · The problems to solve
[The first problem to solve.]
[The second.]
[The third.]
03 · Features
Logo recognition
The camera spots the “Le jeu à secouer” logo on the bottle’s label.
Shake detection
The gesture is read in the image: the shaken bottle is detected, with a confidence score.
The gauge
The more you shake, the more it fills; once full, it triggers the instant win.
One chance a day
“Try again tomorrow”: the game can be played every day until 31 October.
04 · In pictures



05 · The technical solution
[The technical solution, in one strong sentence.]
An object detection model recognises the logo, then the shaken bottle. [To complete: the model, its training, where detection runs.]
- [Building block]
- [Its role in the solution.]
- [Building block]
- [Its role in the solution.]
- [Building block]
- [Its role in the solution.]
06 · Results
[Figure]
[What it measures]
[Figure]
[What it measures]
[Figure]
[What it measures]