All projectsProject 13 / 16FR

Big Boss Studio, for BETC, 2022

Orangina, the Shake Game

A mobile contest game: the camera recognises the bottle and detects the shake.

Role
[Your role]
Stack
[Stack]
Expertise
Web, AI

01 · Context

For Orangina, BETC came up with “le jeu à secouer”, the Shake Game. In 2022, from 3 May to 31 October, it was played on a phone or tablet: shake your Orangina in front of the camera until the gauge fills, and an instant win picks sixty winners of €1,000.

02 · The problems to solve

  1. [The first problem to solve.]

  2. [The second.]

  3. [The third.]

03 · Features

01

Logo recognition

The camera spots the “Le jeu à secouer” logo on the bottle’s label.

02

Shake detection

The gesture is read in the image: the shaken bottle is detected, with a confidence score.

03

The gauge

The more you shake, the more it fills; once full, it triggers the instant win.

04

One chance a day

“Try again tomorrow”: the game can be played every day until 31 October.

04 · In pictures

The game logo, recognised on the label
The shake, detected in the image
No luck: try again the next day

05 · The technical solution

[The technical solution, in one strong sentence.]

An object detection model recognises the logo, then the shaken bottle. [To complete: the model, its training, where detection runs.]

[Building block]
[Its role in the solution.]
[Building block]
[Its role in the solution.]
[Building block]
[Its role in the solution.]

06 · Results

[Figure]

[What it measures]

[Figure]

[What it measures]

[Figure]

[What it measures]